Thoughts on Inventory Management Design in Video Games I am a pack rat gamer. One of my favorite things to do in video games is to collect things. If there is random shit to pick up, you can bet your britches I will go out of my way to do so. As you can imagine,… Continue reading The Pack Rat Gamer
Tap Tap Fish is a mobile 'game' I recently started 'playing', and have been having a lot of fun with. As a game designer, I consider this type of 'game' to be an abomination, an insult to the world of gaming. If you do not already play Tap Tap Fish I cannot in good conscious… Continue reading Why Have I Played So Much Tap Tap Fish?
https://www.youtube.com/watch?v=fnznWYE_wxc&feature=youtu.be If you have read the 'About' page, you know that I am the Art Director at Serenity Forge game development studio. This is the most recent trailer for Where The Water Tastes Like Wine, a game I have had the opportunity to work on. Its a great game if you are interested in stories,… Continue reading Where the Water Tastes Like Wine Teaser Trailer
A beginner’s guide to making effects with node-based shaders in Shader Forge for Unity Shader Forge is a node-based interface that enables game developers to create shaders for Unity applications. Shaders are a useful thing for every 3d designer to know. Not only do artists need to know how to use them to make a… Continue reading Beginner’s Guide to Shader Forge