Game Design

Small World Sorcerers

I have had the board game Small World for a few years now. I've played against and as sorcerers several times. Sometimes they are great, sometimes not. Regardless they are one of the most fun and interesting races to play. First I want to analyze the properties of the sorcerer's power. In summation, the sorcerer's… Continue reading Small World Sorcerers

Game Industry, Game Review, Reviews

Thousand Threads Trailers Review I know I am a bit late on this but if you haven't heard of it already, Thousand Threads is a game to keep an eye on. Thousand Threads is a game being developed by Seamount Games. The most recent gameplay trailer was released May 2017, so hopefully development is still going strong, and… Continue reading Thousand Threads Trailers Review

Game Design

The Hearthstone Short that Made me a Fan Again

I played Hearthstone for a few months a year or two ago. I found it very entertaining and fun, but after a while I just stopped playing. Mainly because I am not a huge fan of competitive games. But also because I didn't see it as anything more than a card game. Just recently, I… Continue reading The Hearthstone Short that Made me a Fan Again

Game Design, Rants

The Difference Between Action and Adventure

I recently encountered a situation where I would have expected that an 'Action' game and an 'Adventure' game would be distinct categories, with their differences recognized and well known. Sadly these terms have become so often misused, or worse used interchangeably, that the two terms seem to mean the same thing. The distinction of these… Continue reading The Difference Between Action and Adventure

Game Design

The Pack Rat Gamer

Thoughts on Inventory Management Design in Video Games I am a pack rat gamer. One of my favorite things to do in video games is to collect things. If there is random shit to pick up, you can bet your britches I will go out of my way to do so. As you can imagine,… Continue reading The Pack Rat Gamer

Game Design, Game Review, Other, Reviews

Why Have I Played So Much Tap Tap Fish?

Tap Tap Fish is a mobile 'game' I recently started 'playing', and have been having a lot of fun with. As a game designer, I consider this type of 'game' to be an abomination, an insult to the world of gaming. If you do not already play Tap Tap Fish I cannot in good conscious… Continue reading Why Have I Played So Much Tap Tap Fish?

Game Design, Other, Personal

Where the Water Tastes Like Wine Teaser Trailer If you have read the 'About' page, you know that I am the Art Director at Serenity Forge game development studio. This is the most recent trailer for Where The Water Tastes Like Wine, a game I have had the opportunity to work on. Its a great game if you are interested in stories,… Continue reading Where the Water Tastes Like Wine Teaser Trailer

Art, Game Design, Guides, Other

Beginner’s Guide to Shader Forge

A beginner’s guide to making effects with node-based shaders in Shader Forge for Unity Shader Forge is a node-based interface that enables game developers to create shaders for Unity applications. Shaders are a useful thing for every 3d designer to know. Not only do artists need to know how to use them to make a… Continue reading Beginner’s Guide to Shader Forge