A bit of progress to report this week. I got the movement feeling a lot smoother in general. Stopping in intersections no longer feels nearly as wonky. Though there are still a couple edge cases when you are really close to where the lines meet that I am not sure how to solve, but I… Continue reading Spider Web Dev Blog 2
Tag: Game Design
Spider Web Dev Blog 1
So I started a little project recently that I am calling the spider web. I'm not sure what the end goal is or what it is supposed to look like when done, but I'm having fun working on it and I guess that is all that really maters. I figured I would document my progress.… Continue reading Spider Web Dev Blog 1
Strategies for Achieving Modularity in Modeling and Texturing by Serenity Forge
I got selected to write an article for Cubebrush. Its about achieving modularity in games. Head on over to cubebrush and give it a read: Strategies for Achieving Modularity in Modeling and Texturing by Serenity Forge
Animal Crossing Pocket Camp Game Design Analysis
I have been playing Animal Crossing Pocket Camp for a while now, and I am loving it to death. There are a lot of genuinely great game design aspects that make this game a true gem among mobile free-to-play games. What is the Appeal of Animal Crossing? For those who don't already know about Animal… Continue reading Animal Crossing Pocket Camp Game Design Analysis
Thousand Threads Trailers Review
https://www.youtube.com/watch?time_continue=64&v=nJ4QrPnD0JU I know I am a bit late on this but if you haven't heard of it already, Thousand Threads is a game to keep an eye on. Thousand Threads is a game being developed by Seamount Games. The most recent gameplay trailer was released May 2017, so hopefully development is still going strong, and… Continue reading Thousand Threads Trailers Review
The Pack Rat Gamer
Thoughts on Inventory Management Design in Video Games I am a pack rat gamer. One of my favorite things to do in video games is to collect things. If there is random shit to pick up, you can bet your britches I will go out of my way to do so. As you can imagine,… Continue reading The Pack Rat Gamer
Why Have I Played So Much Tap Tap Fish?
Tap Tap Fish is a mobile 'game' I recently started 'playing', and have been having a lot of fun with. As a game designer, I consider this type of 'game' to be an abomination, an insult to the world of gaming. If you do not already play Tap Tap Fish I cannot in good conscious… Continue reading Why Have I Played So Much Tap Tap Fish?
Beginner’s Guide to Shader Forge
A beginner’s guide to making effects with node-based shaders in Shader Forge for Unity Shader Forge is a node-based interface that enables game developers to create shaders for Unity applications. Shaders are a useful thing for every 3d designer to know. Not only do artists need to know how to use them to make a… Continue reading Beginner’s Guide to Shader Forge