I have been playing Animal Crossing Pocket Camp for a while now, and I am loving it to death. There are a lot of genuinely great game design aspects that make this game a true gem among mobile free-to-play games. What is the Appeal of Animal Crossing? For those who don't already know about Animal… Continue reading Animal Crossing Pocket Camp Game Design Analysis
https://www.youtube.com/watch?time_continue=64&v=nJ4QrPnD0JU I know I am a bit late on this but if you haven't heard of it already, Thousand Threads is a game to keep an eye on. Thousand Threads is a game being developed by Seamount Games. The most recent gameplay trailer was released May 2017, so hopefully development is still going strong, and… Continue reading Thousand Threads Trailers Review
Thoughts on Inventory Management Design in Video Games I am a pack rat gamer. One of my favorite things to do in video games is to collect things. If there is random shit to pick up, you can bet your britches I will go out of my way to do so. As you can imagine,… Continue reading The Pack Rat Gamer
Tap Tap Fish is a mobile 'game' I recently started 'playing', and have been having a lot of fun with. As a game designer, I consider this type of 'game' to be an abomination, an insult to the world of gaming. If you do not already play Tap Tap Fish I cannot in good conscious… Continue reading Why Have I Played So Much Tap Tap Fish?
A beginner’s guide to making effects with node-based shaders in Shader Forge for Unity Shader Forge is a node-based interface that enables game developers to create shaders for Unity applications. Shaders are a useful thing for every 3d designer to know. Not only do artists need to know how to use them to make a… Continue reading Beginner’s Guide to Shader Forge