I got selected to write an article for Cubebrush. Its about achieving modularity in games. Head on over to cubebrush and give it a read: Strategies for Achieving Modularity in Modeling and Texturing by Serenity Forge
Tag: game
Pros and Cons of being a Mobile Gamer
With the increasing power and resolution of phones, the gaming experience on mobile has become comparable to that of a DS, now even Switch. I have only come to consider myself a 'mobile gamer' during the last year or so. Prior to that I did most of my gaming on my computer or on a console.… Continue reading Pros and Cons of being a Mobile Gamer
My Slime Rancher Ranch
Slime Rancher is a game where you play as Beatrix, a rancher out on the Far Far Range out in space somewhere. You explore a world filled with creatures called Slimes which create valuable Plorts that you can harvest and sell for money. Explore the world to find rarer more valuable, and more dangerous slimes,… Continue reading My Slime Rancher Ranch
Animal Crossing Pocket Camp Game Design Analysis
I have been playing Animal Crossing Pocket Camp for a while now, and I am loving it to death. There are a lot of genuinely great game design aspects that make this game a true gem among mobile free-to-play games. What is the Appeal of Animal Crossing? For those who don't already know about Animal… Continue reading Animal Crossing Pocket Camp Game Design Analysis
Why Ready Player One is my Favorite Fantasy World
Warning: This post contains (very minor) spoilers for the book, and soon to be movie of Ready Player One. Aside from the obvious, the OASIS, there isn't really that much that is great about the world of Ready Player One. In fact the world kind of sucks. Rampant poverty, unemployment, the energy crisis, major climate… Continue reading Why Ready Player One is my Favorite Fantasy World
The Difference Between Action and Adventure
I recently encountered a situation where I would have expected that an 'Action' game and an 'Adventure' game would be distinct categories, with their differences recognized and well known. Sadly these terms have become so often misused, or worse used interchangeably, that the two terms seem to mean the same thing. The distinction of these… Continue reading The Difference Between Action and Adventure
The Pack Rat Gamer
Thoughts on Inventory Management Design in Video Games I am a pack rat gamer. One of my favorite things to do in video games is to collect things. If there is random shit to pick up, you can bet your britches I will go out of my way to do so. As you can imagine,… Continue reading The Pack Rat Gamer
DROP EVERYTHING The Trailer for Ready Player One is Out
https://www.youtube.com/watch?v=dtwpjnuaVTE&feature=youtu.be From the moment I read this book, there has been no other sci-fi or fantasy world that I would rather live in than the one created by Earnest Cline in Ready Player One. Like this trailer says, Ready Player One is is the Holy Grail of Pop Culture. I am so excited for this… Continue reading DROP EVERYTHING The Trailer for Ready Player One is Out
Beginner’s Guide to Shader Forge
A beginner’s guide to making effects with node-based shaders in Shader Forge for Unity Shader Forge is a node-based interface that enables game developers to create shaders for Unity applications. Shaders are a useful thing for every 3d designer to know. Not only do artists need to know how to use them to make a… Continue reading Beginner’s Guide to Shader Forge
Why I Did Not Like Undertale
WARNING: This post contains spoilers for the game Undertale. Undertale is a game about a human who gets trapped in the world of monsters and must traverse through their world in order to get home. On the way, this human learns of the sad history between the humans and monsters, and the way the monsters… Continue reading Why I Did Not Like Undertale