Game Design, Game Industry

Strategies for Achieving Modularity in Modeling and Texturing by Serenity Forge

I got selected to write an article for Cubebrush. Its about achieving modularity in games. Head on over to cubebrush and give it a read: 

Strategies for Achieving Modularity in Modeling and Texturing by Serenity Forge

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s